
help                  - diese hilfe
d <adresse> <zeilen>  - anzeige eram
m <adr> <n1> ... <nx> - ram modifizieren
s <adr> <slot>        - schreibt sfx-slot
f <slot>              - "feuert" sfx-slot
t                     - test fx ab adr 0
eload <adr len dname> - ladei datei in eram
cls                   - bildschirm lschen
bye                   - player beenden

sfx-struktur:

wav len freq vol      grundschwingung 
lfo lfw fma ama       modulation
att dec sus rel       hllkurve
seq                   (optional)

wav                   wellenform
 0   sinus (0..500hz)
 1   schneller sinus (0..1khz)
 2   dreieck (0..500hz)
 3   rechteck (0..1khz)
 4   schnelles rechteck (0..4khz)
 5   impulse (0..1,333hz)
 6   rauschen
len                   tonlnge $0..$fe, $ff endlos
freq                  frequenz $00..$ff
vol                   lautstrke $00..$0f

lfo                   low frequency oscillator $ff..$01
lfw                   low frequency waveform
 $00   sinus (0..8hz)
 $01   fast sine (0..16hz)
 $02   ramp up (0..8hz)
 $03   ramp down (0..8hz)
 $04   square (0..32hz)
 $05   random
 $ff   sequencer data
fma                    frequency modulation amount
 $00   no modulation
 $01..$ff
ama                    amplitude modulation amount
 $00   no modulation
 $01..$ff
att                    attack $00..$ff
dec                    decay $00..$ff
sus                    sustain $00..$ff
rel                    release $00..$ff

